Mickey’s Wild Adventure – Review

Developer: Traveller’s Tales
Platform: Playstation
Also on: Sega Mega Drive, SNES, Sega CD
Release Date: Mar 1996

Click here for Mickey’s Wild Adventure gameplay

Yes, it has a hilarious name. Yes, it got even worse when they released Epic Mickey. But please, can we be grown-ups? I mean, we’re not children, are we? Well, some of you might be. In which case, you probably shouldn’t be reading this blog. I swear every now and then you know…and reference drugs and sexual relations. Not necessarily in this particular review, because implications of sex and drugs are hard to find in a game made by Disney interactive. I can try though. I’ll give it a go. If you know what I mean 😉 ……anyway

The Set-up:
You play as Mickey Mouse as he travels through time, revisiting his most famous adventures from the silver screen. From 1928’s Steamboat Willie to 1990’s The Prince and the Pauper, you must find the many doppelgängers of the Disney mascot and, eventually, beat the villainous Pete.

Simplicity, that is the ideal way of describing this incredibly basic, yet very playable cartoon adventure. The premise is simple, as is the gameplay. As Mickey, you can jump on your enemies or throw little glass marbles at them, which can be collected throughout the levels. All of the enemies should be familiar to long-term Disney fans, as they have all appeared on-screen at some time or other. Few of them are challenging, especially for older gamers, but there is still a degree of difficulty present so it isn’t a complete cake walk. You’ll perform all the standard platforming tricks, such as swinging from ropes, jumping on moving platforms and even riding on a mine cart. There’s nothing too new here that you haven’t seen a million times before.

With the variety of adventures that Mickey has had over the years, it seems obvious that the levels themselves would be the best thing about the game. The first level sees you aboard Steamboat Willies boat in a black and white palette. As you progress through this level, colour very slowly seeps into the landscape around you. This effect is very endearing and it’s a shame that none of the ensuing levels are able to top it in terms of design or charm.

In all honesty, many of the cartoons that the game references will probably only be vaguely familiar to casual gamers. People may or may not remember Mickey Mouse’s The Prince and the Pauper (one of the earliest Christmas presents I remember receiving), and the Mickey and the Beanstalk level might spark some fuzzy nostalgia, but it’s not like any of these were cinema released or must own classics (except for Steamboat Willie of course).

Despite this, it is easy to imagine Mickey in these cartoons as they are well drawn and gameplay is well implemented. There are two levels that see Mickey running away from something, towards the screen, a moose in one case, a giant in the other. For such an old game, this is an impressive bit of variety, although not as good as the levels in Crash Bandicoot in which he is running from a giant boulder. There are also one or two levels that see Mickey attempting to ascend or descend a 3D rotating tower. While this looks impressive, it doesn’t do an awful lot to break up the gameplay.

Mickey’s Wild Adventure also suffers from the bane of old games everywhere: the fact that you cannot save your game. You can’t even use passwords! At only 6 stages, the game itself isn’t that long or difficult, but it is still quite irritating to find yourself back at the beginning when you were only a hair’s breadth from completion.

It suddenly becomes clear how games that can technically be completed in an hour and a half seemed to last so much longer back in the 90s. No one in their right mind would replay all those levels straight away, they would have to wait at least a day or two to give it another whack. A pretty cheap trick to extend the life of very short games.

Apart from being the most standard and mediocre game of all time, Mickey’s Wild Adventure is all right. The fact that you can’t save is annoying, and when you do finally complete it, there is little satisfaction because it is, in actuality, a very short and simple game. Still, it feels very Disney and the gameplay mechanics are all sound. Give it a go if you have nothing else to do.

Rating: 6/10

I know you!” – Mickey Mouse (whenever he sees anyone!)

Shamelessly Awful Stuff:

  • The director of this game very soon ventured into much much MUCH more violent territory: directing the Twisted Metal games and the first two God of War games.
  • I was very disappointed to discover that this game didn’t feature a level from Runaway Brain. It was basically a Mickey Mouse version of Dr. Jekyll and Mr. Hyde, but which I quite enjoyed because it was a bit dark (even though in a Disney sort of way).

 This game is kind of like:

  • Any platforming game


  • Absolutely any other platforming game

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One CommentLeave a comment

  1. This game is not as basic as you say, every level plays differently from the other in some way, also it is not as easy either. In fact, the difficulty level of this game is completely unbalanced and it is quite frustrating.
    It is a quite hard game, unfortunately for all the wrong reasons.
    This and the fact that it completely lacks any sort of ending except a cheap text message stating that you completed the game are the things that really disappointed me about this game.
    It’ s too bad I think otherwise it would have been interesting and very appealing.

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